A downloadable game
is a local Multiplayer Game based on communication and perception.
Try the be open for the environment you see every day.
Try to find new things around you and share these with the other players.
Do they see things like you? Or do they interpret the things differently?
Find it out.
Game A Week submission 07
About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.
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Please print the cards in duplex and colour if possible.
SharedPerception.zip 823 kB
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