Game A Week submission 03 

About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.

Game Description

Up We Go!
is a local Multiplayer Platformer.
One player has to survive the rising lava by jumping on objects which the second player places.
You have to work as a team to get the highest score!
Are you capable of working as a team and fighting agains the physics system?
Controles:
_______________________________Player 1________________________________
Move Mouse         -> Move Player
Left Mouse Click -> Let Objects Fall

_______________________________Player2_________________________________
Spacebar -> Jump
A                 -> Move Left
D                 -> Move Right


Repository Link

Up We Go!



Copyright (c) 2019 and created by:

Leith Ben Abdessalem 

Mehtap Kurucay

This prototype was created at the GameDesign//UE at the University of Applied Sciences Europe. Supervised by: Prof. Csongor Baranyai  "Game A Week"   (Summer
Semester)

Download

Download
UpWeGo.zip 17 MB

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