A downloadable game for Windows
There is a routine in almost everything. A daily routine - wake up, take a shower, brush theet, get dressed, go to work- A weekly routine - work, clean the house, wash clothes, meet friends ... Will the game be a routine, too?
Game A Week submission 06
About Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.
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Routine.zip 46 MB
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